THE SMART TRICK OF 6D6 THAT NOBODY IS DISCUSSING

The smart Trick of 6d6 That Nobody is Discussing

The ability that governs bonus spells is dependent upon what sort of spellcaster your character is: Intelligence for wizards; knowledge for clerics, druids, paladins, and rangers; or Charisma for sorcerers and bards. You magically distract the triggering creature and turn its momentary uncertainty into encouragement for another creature. The trigg

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